Andrew Quinn (AUS)

Glares of Infinity

Les Corps Glorieux video audio

Continuo (Pierre Henry) video

La Creation du Monde (B. Parmegiani) video

Espèces d’espace
(B. Parmegiani) video

De Natura Sonorum (B. Parmegiani) video

La Creation du Monde (B. Parmegiani) video

Discovery Night

Burial compilation video

QUINN Andrew inner spaces


Andrew Quinn is an Australian computer graphics artist and musician, living in Milan. He has worked on digital effects for films such as “The Matrix”, “Tomb Raider”, “Dark City”, “Nirvana” and “Vajont”. In recent years he specializes in video installations for multi screen and immersive environments and also digital graphics for interactive dance productions and contemporary music, including the series Koine’ for Pommeriggi Musicale at Teatro Del Verme, Milano in 2011 and Biennale of Music in Venice in both 2012 and 2016 the latter a concert by the Ensemble Orchestral Contemporain, music by Grisey.

His work in opera includes 3d stereoscopic virtual sets for a prodution of Bartok’s “Bluebeard’s Castle” for the Hungarian State Opera (2011) and also virtual sets with LED lighting for a production of Monterverdi’s “L’Orfeo” in Canberra in 2014. Orchestral work – he created sound reactive visuals for performances of Debussy’s “Children’s Corner” and “Pictures at an Exhibition” by Mussorgsky (2014). Video mapping – realtime audio reactive content for a video mapping performance where laser scanning techniques were used to model a traditional set (2014), also a festival performance at Arco della Pace, Milan (2017). 

Since 2014 he has performed regularly in Russia live visuals for leading contermporary composers, in particular Nikolay Popov. At the 2019 Salone dei Mobili worked on the installation “AQUA – Da Vinci’s water vision” for Balich Worldwide Shows. He performs regularly at the San Fedele Auditorium in Milano and at the Biennale della Musica in Venice.